If you follow our Facebook page you can see that over the last several weeks there has been fast progress in the development of the character creation menu, and the main game page. Here is the latest!
After registering an account this is the first screen you will come to, but initially you will not have any characters. This screen allows you to view important messages about your characters, and the game. It also has a help section for new players, a report section to provide feedback on bugs, and your account settings.
Most importantly, this is the screen where you will select which character you would like to play, and it is also where you can create new characters.
Character Creation Menu
When creating a new character you have the option to spawn them as an adult or you can use the family system. Creating an adult allows you to play instantly, but at an older age with less time for skill building and no chance of obtaining the gift of magic. Playing as a child with the family system requires a wait time for a pairing of parents, but you have more lifespan to apply toward skills, have a chance of magic, and have the benefits of family which can help your character develop in a different way that isn't possible through adult spawns. Depending on a town's political system, children also may have some small chances at a political advantage over other characters too.
Spawning an Adult
The process of spawning an adult character puts you through a screen where you can set your character's race, gender, name, and description. This screen allows you to click on each race icon to see what benefits each race provides. Each one has specialiaties and talents over one another as well as basic cultural tendencies, so choose wisely.
This is the main screen you will use after selecting the character you want to play. You can see that you are able to post roleplay events and dialog, see the current status of you character with a briefing of the activities they are involved in, the direct location of your character in the world, the other characters in the area, and a slew of different sets of information available to you about the surroundings. Within the context of your surroundings you also have many different actions you can take.
One of the windows that is completely finished is the character information screen. Here you are able to set you character portrait, if you'd like, but they are not necessary. You edit your character description here if something about your character has changed, and you can also see the levels of the skills your character has at its disposal. Skills gain in quality over time as your character participates in projects. Character stats are in bright blue, and they are associated with four skills. These level up as your skills do, but take longer to refine.
The area windows allows you to see what the physical landscape looks like. In this case, we are on what seems to be a mountain amidst a tundra landscape. We can also see the habitats and features of the area. Each location you move to can look completely different depending on its features, and those features have a direct impact on what resources are available to take from that location.
Here, we see there is some kind of flower, a gem, and an ore. You can gather these materials for crafting purposes or trading. This is the screen where you would begin such a project. To begin one, you decide how much you want to collect, and if you would like to encourage help from others then you can set a pay amount. If other characters help with your project, then it is completed faster. This is based on their skills, and how many people are participating. Pay is distributed based on skills because skill directly affects how much a character contributes to the progress of a project.
This screen also allows you to see the animals that are in the area. Your character can hunt animals for their resources, or they can try and tame them with their ranching skill. Taming is used for domesticating animals in order to use them for resource collection, or for mounted riding. A character with a mount travels faster between areas in the world, and a domesticated animal that provides resources will repeatedly guarantee the resource that animal provides. In the case of that owl, that means eggs which can be used in creating food.