Character Creation and Gameplay Progress

If you follow our Facebook page you can see that over the last several weeks there has been fast progress in the development of the character creation menu, and the main game page. Here is the latest!

Character Selection

After registering an account this is the first screen you will come to, but initially you will not have any characters. This screen allows you to view important messages about your characters, and the game. It also has a help section for new players, a report section to provide feedback on bugs, and your account settings.

Most importantly, this is the screen where you will select which character you would like to play, and it is also where you can create new characters.

Character Creation Menu

When creating a new character you have the option to spawn them as an adult or you can use the family system. Creating an adult allows you to play instantly, but at an older age with less time for skill building and no chance of obtaining the gift of magic. Playing as a child with the family system requires a wait time for a pairing of parents, but you have more lifespan to apply toward skills, have a chance of magic, and have the benefits of family which can help your character develop in a different way that isn't possible through adult spawns. Depending on a town's political system, children also may have some small chances at a political advantage over other characters too.

Spawning an Adult

The process of spawning an adult character puts you through a screen where you can set your character's race, gender, name, and description. This screen allows you to click on each race icon to see what benefits each race provides. Each one has specialiaties and talents over one another as well as basic cultural tendencies, so choose wisely.

Main Screen

This is the main screen you will use after selecting the character you want to play. You can see that you are able to post roleplay events and dialog, see the current status of you character with a briefing of the activities they are involved in, the direct location of your character in the world, the other characters in the area, and a slew of different sets of information available to you about the surroundings. Within the context of your surroundings you also have many different actions you can take.

Your Character

One of the windows that is completely finished is the character information screen. Here you are able to set you character portrait, if you'd like, but they are not necessary. You edit your character description here if something about your character has changed, and you can also see the levels of the skills your character has at its disposal. Skills gain in quality over time as your character participates in projects. Character stats are in bright blue, and they are associated with four skills. These level up as your skills do, but take longer to refine.

Area Information

The area windows allows you to see what the physical landscape looks like. In this case, we are on what seems to be a mountain amidst a tundra landscape. We can also see the habitats and features of the area. Each location you move to can look completely different depending on its features, and those features have a direct impact on what resources are available to take from that location.

Here, we see there is some kind of flower, a gem, and an ore. You can gather these materials for crafting purposes or trading. This is the screen where you would begin such a project. To begin one, you decide how much you want to collect, and if you would like to encourage help from others then you can set a pay amount. If other characters help with your project, then it is completed faster. This is based on their skills, and how many people are participating. Pay is distributed based on skills because skill directly affects how much a character contributes to the progress of a project.

This screen also allows you to see the animals that are in the area. Your character can hunt animals for their resources, or they can try and tame them with their ranching skill. Taming is used for domesticating animals in order to use them for resource collection, or for mounted riding. A character with a mount travels faster between areas in the world, and a domesticated animal that provides resources will repeatedly guarantee the resource that animal provides. In the case of that owl, that means eggs which can be used in creating food.

New Site and Update

Hello everyone, it's been a while. I realize it's been quite a long hiatus, but once again things are on track. The site has been revamped, and I have new plans in place for a few new features.

The crafting system will have a freeform style where certain craftables can be made with any combination of required base ingredients you choose to create items with higher potency to their properties. This is a more versatile system than originally created, and it allows much more creativity.

There is also a political system planned that will allow you to customize your own government. I'm not going to get into too many details as it might spoil some surprise, but it should allow governing to be a fun and unique experience that affects the daily lives of all who reside in the town.

Those changes aside, development is continuing. Most features are technically finished, but I am doing a database overhaul in order to be able to implement better features now as well as given the flexibility needed for the future. A good game has a good scale-able foundation, and that is what I'm trying to set here.

Soon I'll have some metrics set up so that everyone can have a better idea as to how we're coming along.

Recently I've finished the map for the first world which will be used in the game as a map tile set.

Thank you for your support and patience.


Marosia is a free text based roleplaying game currently in development that features open world society simulation in a fantasy setting. The player can create a character through instant spawning, or through the family system with a selection of different races. Once your character steps into the world, what you do is up to you, as the freedom to play whatever sort of character you want allows infinite possibilities.

Experience the excitement of playing out a character's entire life, and living their moments. Understand the world around you within a text based environment, where words will sweep you into a new land of imagination and possibility. Feel the pleasures of your character's new discoveries; weapons, armor, tools, and resources are waiting to be used and created for your character's agendas.

Fall in love, start a family, raise an empire, begin a business, create a religion, discover treasure, lead a colony, create a government, plan a plot, become a thief, and change the world. It's up to you. The world is full of magic, surprises, gods, and demons. Where will your character fit within it?


The first graph shows the portions of the game broken up into broad overview parts with percentages representing how much that portions takes up in total development. Character represents all things related to characters including creating, magic, mating, birth, and so on. World is the persistence of the world of the game like ageing, hunger decay, health regeneration, death, travelling, and so on. Society is all of the features that allow a society to be simulated such as projects, travelling, combat, and so on. Crafting is self explanatory. Other is all the extras, like artifacts, mod and admin panel, dead characters, ruins, dungeons, and so on.

The second graph is how much of each of those portions is actually developed so far. The grey area is what isn't finished yet.