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guards [2020/03/31 11:56] saph |
guards [2024/09/20 01:31] (current) poldora out of date |
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<h1 id="firstHeading" class="firstHeading" lang="en">Guards</h1> | <h1 id="firstHeading" class="firstHeading" lang="en">Guards</h1> |
| <center><p style="border:3px; border-style:solid; border-color:#FF0000; padding: 1em;"><b>This info might be out of date.</b><br> Please proceed with caution while we work on getting it updated. <br>September 2024</p></center> |
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<div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><p>In order to have and manage guards, a town must have a guard barracks building. Guard configuration is available for the monarch/head and the defense councilor, if there is one. The guard menu can be accessed from anywhere as long as you are the right type of leader. Their main purpose is to automatically enforce town laws. | <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><p>In order to have and manage guards, a town must have a guard barracks building. Guard configuration is available for the monarch/head and the defense councilor, if there is one. The guard menu can be accessed from anywhere as long as you are the right type of leader. Their main purpose is to automatically enforce town laws. |