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magic [2021/10/07 16:14] poldora full overhaul following catalysts |
magic [2024/09/20 01:32] (current) poldora out of date |
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Everyone who obtains a new school of magic will start at level 1, regardless of whether it was learned or inherited. The various ways of acquiring magic are listed here. | Everyone who obtains a new school of magic will start at level 1, regardless of whether it was learned or inherited. The various ways of acquiring magic are listed here. | ||
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- | Magic can be inherited genetically by parents, or develop spontaneously at 'birth' | + | |
+ | All child characters have a separate roll for magic when they spawn in aged five. The chances of succeeding this roll are increased if either of the child's parents also successfully rolled for magic when they spawned in. | ||
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+ | If neither parent has magic, the child has a 10% chance of having magic. | ||
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+ | If one of the parents has magic the chance increases to 50%. | ||
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+ | If both parents have magic, the chance is 100%. | ||
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+ | If successful, | ||
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- | Any character over the age of 14 that does not already possess the magic tree of a catalyst can learn from one. | + | Any character over the age of 14 that does not already possess the same magic school |
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The project takes between 5 and 9 years, with the length dependant on the Knowledge Attribute. | The project takes between 5 and 9 years, with the length dependant on the Knowledge Attribute. | ||
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- | Magic is separated by the element that the magic relies upon. Each level affects combat with the ability to use it as a weapon or as armour, while also providing perks or an ability upon each level achieved. The trees are listed here with their descriptions, | + | Magic is separated by the element that the magic relies upon. Each level affects combat with the ability to use it as a weapon or as armour, while also providing perks or an ability upon each level achieved. The schools |
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- | Each tree also indicates a theme that is present for that element, however, it is up to the players to decide how heavy they lean into this lore. | + | Each school |
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- | When activated, | + | The mage can attempt to manipulate those around them to cause friends to turn on each other. |
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- | The mage can summon any non-mythical wild animal that is less than or equal to their spell potency in power with a 1 year cooldown, as long as there is room in the area for it.</p> | + | The mage can summon any non-mythical wild animal that is less than or equal to their spell potency in power with a 1 year cooldown, as long as there is room in the area for it. |
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Passively, animals have a 15% higher chance to be successfully tamed at any level, and as they are drawn to the mage's connection with the earth, they will never attack them or their tamed animals unprovoked. The mage can roleplay the actions of wild animals or animals they own including movements and speech. | Passively, animals have a 15% higher chance to be successfully tamed at any level, and as they are drawn to the mage's connection with the earth, they will never attack them or their tamed animals unprovoked. The mage can roleplay the actions of wild animals or animals they own including movements and speech. | ||
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