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magic [2021/10/07 16:32] poldora small edits |
magic [2024/09/20 01:32] (current) poldora out of date |
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<h1 id="firstHeading" class="firstHeading" lang="en">Magic</h1> | <h1 id="firstHeading" class="firstHeading" lang="en">Magic</h1> |
| <center><p style="border:3px; border-style:solid; border-color:#FF0000; padding: 1em;"><b>This info might be out of date.</b><br> Please proceed with caution while we work on getting it updated. <br>September 2024</p></center> |
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If successful, the child's magic will emerge at age ten and can then be roleplayed and trained. The tree of magic unlocked by the child is completely random and not influenced by what element their parent has. For example, a child born to two natural wager mages has an equal chance of spawning with earth, fire, or air as they do water. | If successful, the child's magic will emerge at age ten and can then be roleplayed and trained. The school of magic unlocked by the child is completely random and not influenced by what element their parent has. For example, a child born to two natural wager mages has an equal chance of spawning with earth, fire, or air as they do water. |
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<h4>Learning from a Catalyst</h4> | <h4>Learning from a Catalyst</h4> |
Any character over the age of 14 that does not already possess the magic tree of a catalyst can learn from one. | Any character over the age of 14 that does not already possess the same magic school of a catalyst can learn from one. |
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The project takes between 5 and 9 years, with the length dependant on the Knowledge Attribute. | The project takes between 5 and 9 years, with the length dependant on the Knowledge Attribute. |
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<h2><span class="mw-headline" id="Elemental_Branches">Elemental Branches</span></h2> | <h2><span class="mw-headline" id="Elemental_Branches">Elemental Branches</span></h2> |
Magic is separated by the element that the magic relies upon. Each level affects combat with the ability to use it as a weapon or as armour, while also providing perks or an ability upon each level achieved. The trees are listed here with their descriptions, as well as the abilities gained on each level. | Magic is separated by the element that the magic relies upon. Each level affects combat with the ability to use it as a weapon or as armour, while also providing perks or an ability upon each level achieved. The schools are listed here with their descriptions, as well as the abilities gained on each level. |
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Each tree also indicates a theme that is present for that element, however, it is up to the players to decide how heavy they lean into this lore. | Each school also indicates a theme that is present for that element, however, it is up to the players to decide how heavy they lean into this lore. |
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<h4>Level 3: Berserk</h4> | <h4>Level 3: Berserk</h4> |
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When activated, it forces a random character in the vicinity to hit another random person, either of which could be anyone including the caster. This attack does enforce a cooldown between attacker and victim, which is an hour long for the attacker who is not the mage, but does not initiate the mage's own normal attack delay. The spell itself has a cooldown of 24 hours, and outputs an event identifying the caster; meaning this spell cannot be done secretly. For roleplay, making other players feel emotionally unstable is allowed. | The mage can attempt to manipulate those around them to cause friends to turn on each other. When activated, this ability causes all other characters within the same area as the mage to trigger a saving roll. If they pass, then they are unaffected. If they fail, then they attack a random character also within the same area - not including the mage. Characters can target themselves. These attacks ignore and do not trigger regular attack cooldowns or military group retaliations. A higher knowledge level increases the characters chances of not going berserk. Characters who are in a separate room to the mage will not be impacted - even if the window is open. The spell has a cooldown of 24 hours and identifies the caster, meaning this spell cannot be done in secret. For roleplay, the mage can attempt to make other characters feel emotionally unstable. |
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<h4>Level 4: Smokescreen</h4> | <h4>Level 4: Smokescreen</h4> |