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magic [2021/10/07 16:34] poldora adjusted to be all schools instead of mixed tree/school |
magic [2024/09/20 01:32] (current) poldora out of date |
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<h1 id="firstHeading" class="firstHeading" lang="en">Magic</h1> | <h1 id="firstHeading" class="firstHeading" lang="en">Magic</h1> |
| <center><p style="border:3px; border-style:solid; border-color:#FF0000; padding: 1em;"><b>This info might be out of date.</b><br> Please proceed with caution while we work on getting it updated. <br>September 2024</p></center> |
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<h4>Level 3: Berserk</h4> | <h4>Level 3: Berserk</h4> |
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When activated, it forces a random character in the vicinity to hit another random person, either of which could be anyone including the caster. This attack does enforce a cooldown between attacker and victim, which is an hour long for the attacker who is not the mage, but does not initiate the mage's own normal attack delay. The spell itself has a cooldown of 24 hours, and outputs an event identifying the caster; meaning this spell cannot be done secretly. For roleplay, making other players feel emotionally unstable is allowed. | The mage can attempt to manipulate those around them to cause friends to turn on each other. When activated, this ability causes all other characters within the same area as the mage to trigger a saving roll. If they pass, then they are unaffected. If they fail, then they attack a random character also within the same area - not including the mage. Characters can target themselves. These attacks ignore and do not trigger regular attack cooldowns or military group retaliations. A higher knowledge level increases the characters chances of not going berserk. Characters who are in a separate room to the mage will not be impacted - even if the window is open. The spell has a cooldown of 24 hours and identifies the caster, meaning this spell cannot be done in secret. For roleplay, the mage can attempt to make other characters feel emotionally unstable. |
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<h4>Level 4: Smokescreen</h4> | <h4>Level 4: Smokescreen</h4> |