Differences
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stats [2020/02/14 01:52] poldora Removed old exp chart |
stats [2024/09/20 01:22] (current) poldora out of date banner |
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- | For example, you can increase your strength over time as you develop your smithing skill. Experience gained on skills is directly affected by the level of the knowledge attribute. It's useful to note that knowledge does not contribute to other attributes skill gains. Most actions will gain you experience, except for hitting with fists, participating on a voting project or failing to land an action; i.e. a miss when sparring. | + | For example, you can increase your strength over time as you develop your smithing skill. Experience gained on skills is directly affected by the level of the knowledge attribute. It's useful to note that knowledge does not contribute to other attributes skill gains. Most actions will gain you experience, except for hitting with fists, participating on a voting project or failing to land an action; i.e. a miss when sparring. Do note that your attributes do not contribute to the amount of effort gained per hour or the resulting quality of projects except in special cases such as healing, attacking, and various Guile-based actions. |
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- | <br>* Melee root attribute for dodging | + | <br>* Melee root attribute for hit and dodge chance plus damage |
<br>* Each level increases inventory capacity by 50 | <br>* Each level increases inventory capacity by 50 | ||
<br>* Level 2 is required for using a crowbar | <br>* Level 2 is required for using a crowbar | ||
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- | <br>* Ranged root attribute for dodging | + | <br>* Ranged root attribute for hit and dodge chance plus damage |
+ | <br>* With each level the container capacity increases by 5 to a maximum container weight capacity of 45 | ||
<br>* Each level provides a higher level of protection against guile actions | <br>* Each level provides a higher level of protection against guile actions | ||
<br>* It increases travel speed by an hour per level when walking | <br>* It increases travel speed by an hour per level when walking | ||
+ | <br>* It reduces the chance of attaining injuries when damaged below 35% health | ||
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<br>* Each level increases the amount of exp gained per hour | <br>* Each level increases the amount of exp gained per hour | ||
<br>* Increases the chance of a healing project completing successfully | <br>* Increases the chance of a healing project completing successfully | ||
+ | <br>* Reduces the length of study for gaining magic via a catalyst | ||
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