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Attribute Bonus
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Strength
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Skill Bonus
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Smithing
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Lifespan: Character Age
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58
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Lifespan: Months (Adultspawn)
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13.3
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Lifespan: Months (Tierborn)
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17.6
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Max Children Per Spawning
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2
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Daemons are the manifestation of Chaos within Nature. Born to die, this race lives hard and fast but are bred to think smart and for the strength of their kind. They place that strength above all, be it of the mind, character, spirit or self as it gives them the tools to navigate the world around them. This affinity to chaos and their inner fire means they have a natural instinct towards metalcraft and smithing.
Due to their chaotic nature, Daemons spawn with a variety of eye and skin colours which often feature tribal markings. Their horns are as free as their spirits and grow in all shapes and sizes, these tend to be inherited by children along with any non-functional wings and tails.
Range for description is demonic in nature. Fur, hooves and similar are okay providing the character is clearly a humanoid daemon and does not blend too heavily with any other race.
Tails, leathery non-functional wings, and any horn type are legal and are usually inherited.
Children spawn from a great flame that dies out as they exit.
Racial perk
Daemons can activate their inner flame to power through projects at a faster rate. They take three damage every tick and will be unable to be healed by any means, but their project speed is increased by 50%. This can be toggled off at any time, or it will be toggled off automatically when the Daemon hits 35% health. Once toggled off, it cannot be toggled back on for 24 hours.
This can be roleplayed as an increase in physical temperature to about a fever level, including glowing pre-existing markings and eyes. Inner flame is not an actual physical flame, the character is just exerting themselves to get work done faster. Roleplaying any part of the body being on fire is not allowed.