When broken functionality is found, you are required to report it through the game's report system found in the upper navigation menu. In addition, this is a roleplaying game first, a simulation second - roleplay is expected from your characters.
Roleplay (RP) is the narrative of a character's action. It can also encompass descriptions of the environment and surroundings, but the extent of this is determined by the Roleplay Hierarchy (read more about it in the Rules). By playing this roleplaying game, it is expected for players to roleplay their characters. That means using emotes on a regular basis in their posts, not just dialog. An emote is the literal written act of roleplaying a scene, typically written as if it is being read in a novel. The exception is when a character lives alone. Some sparse emoteless posts are alright, but characters for the most part should have some aspect of their interactions described regularly, including expressions, demeanor, and other indicators of mood. It should not express a character's thoughts. Below is an example:
Tears of frustration fill her tiny face as her arrow misses its intended mark, and the wolf manages to take a bite out of her before scurrying away, "Don't you ever bite my mommy again, you awful beastie!"
This game is officially supported on Firefox and Chrome on any major OS. All other browsers are unsupported. If you are using an unsupported browser, you may run into browser-specific bugs at your own risk.
The game date is Year 191 Day 1 Hour 1 with 23/141 players currently online and 466 characters living.
Some of you might have noticed an alert in your account about a rule change that would reinstate de Two-Day Rule. It was actually a ghost from christmas past that somehow got resent from when the rule was first implemented and you are free to ignore it. We are deleting the alerts, but if you've already seen it, please do not worry.
Best, Marosian Admins
Hi all! With the new year and a lockdown expected soon, now's the time to announce the changes we want to try out when it comes to them. We've had consistent lockdowns for around 3 years, and they were originally meant to be a break for staff. While they definitely can be, more often than not, they end up being a week of work - which isn't always bad! They are extremely useful when we need to do large development updates, in-game events, or other things that affect lots of people widely.
So, instead of lockdowns being regular, we are going to be trying out a sporadic, ad hoc method. This means that there will not be lockdowns unless announced by us during the week before they would be scheduled. If there ever is a week-long lockdown, you can still expect it to be on the usual schedule. This helps if it ever becomes necessary last minute, as you guys will still know when they're possible! These don't cover possible lockdowns for unexpected issues, as we still might go into shorter lockdowns now and then to fix things, but we will keep you as updated as possible if that ever happens.
That being said, here is the schedule of potential week-long lockdowns for 2026. These are the weeks you can keep an eye out for, but the game will only be going down during them if we announce it! These dates and times are from the perspective of GMT.
February 9, 2026 4:30 AM March 16, 2026 4:30 AM April 20, 2026 4:30 AM May 25, 2026 4:30 AM June 29, 2026 4:30 AM August 3, 2026 4:30 AM September 7, 2026 4:30 AM October 12, 2026 4:30 AM November 16, 2026 4:30 AM
And, if you hadn't guessed, this isn't exactly a lockdown announcement, so the game will not be going down tonight! Happy playing.
HELLO! A couple changes that players will be able to see are now in the game! One of them is a fancy "Take Random" button that is now on *any* container. This allows you to...take one random item out of the container! This can be used as a way to make more customized in-character games, like roulettes, card decks, and so on!
Secondly, you'll now be able to see *all* crafting options in the crafting menu, regardless of if you're able to make them actively, have partial requirements, or not. This will let you see what you *do* need for things, and will hopefully clear up some confusion!
If you notice anything funky, have problems, or anything strange, PLEASE put in a report! Don't just chat about it wondering if it's an issue - if it seems weird, report it!
Cheers!
The game is going to be going into lockdown in approximately twenty minutes while we push through quite a large update. We'll aim to have the game back online as soon as we can.
Hi everyone demands for tierborns are currently bugged and are not guaranteed to show. While we work on a hotfix for this we will be manually announcing tier demands through announcements.
Currently we are aware of an ongoing active demand for daemons.
If your characters are mating and you are concerned that you are also impacted by this bug, then please put a report in to staff and mark it as urgent. Thank you!
We have a new craftable machine in the game called the 'town alert'. This item costs 100x wood, 10x materials, and 30x metal. Requiring a hammer and saw, it can be made by leaders of a town to create an item capable of delivering a tile-wide alert message. It can be used 3x per hour to generate an event on every location on a tile, including for those inside and with their windows shut. Weighing 1000, it cannot be made in vehicles nor lifted or dragged about.
The free immersive roleplay experience.
Marosia is a free text-based browser roleplaying game for adults. Its long-term nature
means the stories you write with other players can be remembered for generations to come.
You can create and design your character to engage with an immersive open world in a
fantasy setting, and contribute to a continuous, community-written story.
Everyone you interact with is played by another player, and everything you see has been
made by someone else.
Pick from a selection of starting races to write your story in a sandbox environment.
You can play a folk policing the forest to keep travelers safe, a lone rock giant trundling
through the vast grasslands, a kobold cultist living deep within the dangerous swamps, a
life-loving fae that holds seasonal festivals to their goddess, a hot-headed daemon on the
hunt for their next conquest - and so much more. Once your character forms within a town,
your imagination is the limit, and Marosia provides you with the tools to play out their
story in a multiplayer environment. Game mechanics allow your character to improve their
skills over time, gather resources, and create items using the built-in crafting menu.
Marosia supports artists and writers and allows players to be as creative as they want.
The world runs in real-time, with your character typically living approximately 18
months. Throughout that time they can make friends and enemies, fall in love and have a
family, rise to become a leader of their city, encounter gods and beasts, explore the
land in a map which would take 20 days to walk across, make mistakes or triumph - and
all while creating a unique story in a world full of the impossible. You will encounter
hermits and townsmen, priests and heathens, warlords and warriors, kings and thieves -
and they all would have started where your character did: at the beginning. It is up to
you to discover where your character fits in. What are you waiting for?