When broken functionality is found, you are required to report it through the game's report system found in the upper navigation menu. In addition, this is a roleplaying game first, a simulation second - roleplay is expected from your characters.
Roleplay (RP) is the narrative of a character's action. It can also encompass descriptions of the environment and surroundings, but the extent of this is determined by the Roleplay Hierarchy (read more about it in the Rules). By playing this roleplaying game, it is expected for players to roleplay their characters. That means using emotes on a regular basis in their posts, not just dialog. An emote is the literal written act of roleplaying a scene, typically written as if it is being read in a novel. The exception is when a character lives alone. Some sparse emoteless posts are alright, but characters for the most part should have some aspect of their interactions described regularly, including expressions, demeanor, and other indicators of mood. It should not express a character's thoughts. Below is an example:
Tears of frustration fill her tiny face as her arrow misses its intended mark, and the wolf manages to take a bite out of her before scurrying away, "Don't you ever bite my mommy again, you awful beastie!"
This game is officially supported on Firefox and Chrome on any major OS. All other browsers are unsupported. If you are using an unsupported browser, you may run into browser-specific bugs at your own risk.
The game date is Year 163 Day 14 Hour 11 with 9/124 players currently online and 424 characters living.
Hello, marosians! Most of you have noticed that many golems and fae have received a special blue event last week before lockdown. Well, due to in-game events, the fertility of both golems and fae have been tampered with: golems will now be able to have up to 3 children per pregnancy, and fae now also have a maximum of 3 children per pregnancy!
You'll also notice we have now added a line to all racial guidelines on the maximum amount of children each race can have at a time - so the information is now available in-game.
Cheers
These are the bug fixes done since our last patch notes in October!
Firebomb no longer hurt hibernating characters
Sanguine bites should no longer cause injuries
A new tierborn is now properly allowed to be queued once your older tierborn turns 60, instead of 61
Animals should only die once when killed by wild animals now
Handing a container over no longer takes your container capacity into consideration
People who are dying of old age now can have their regular injuries healed
Watchtowers now no longer show people who are inside of buildings or adjacent tiles
Council members can now start ousting projects
Weather should now start changing again
Necromancy now has an accept button on the revived characters side
Animals should no longer be spilling off the list of incapable characters dying of old age
Telepathy replies should now work properly when sending to characters with apostrophe in their names
Active abilities now have visible descriptions for the characters with access to them
Hibernating a character should now properly generate the day's worth of logs
The vertical bar | is no longer allowed in item names - it was breaking events for everyone
Duplicate whispers should now properly generate an error message when it doesnt send
Features, bug fixes, and updates done since our last patch notes in August! We're still easing some new mods in, so there might be some staff rotation, but for now, we're welcoming Lyri and NeonRose onto the mod team! Many thanks to Paul for his help and enthusiasm as he steps back from mod duties.
If you wish to contribute to staff, please do put in reports, and we'll keep you in mind when we're open to new mods next! Onto the patch notes...
Feature Updates!
- New food type: Snacks! Made with a knife, 1/4th as filling as a regular meal! - Projects now show the items used to start it. - Water magic resurrections now require the player to accept or reject the resurrection. - If you have a tierban on your account, it will now show on your Account menu. - When a character under 16 dies from starvation, a 6 month tierban will now be applied automatically. - UI improvement: menus no longer collapse buttons, deselect checkboxes, and change dropdowns when youre clicking and unclicking them. - We had several performance updates to make the game lighter and faster!
Bug Fixes!
General Bugs - Animal products no longer get replaced by the item type when used as component. - Self inflicting is again showing its percentage preview - Checked items no longer remain checked after doing an action with them - Poisoning food should be working again - Copying keys shouldnt consider a hammer on the ground as the tool you are using - Destroying lock projects should now be split: if the lock is in your room, you destroy the lock on the ground. If the lock is in the next room, you destroy it from the area menu. - When a room is destroyed, all items and connected rooms should end up in the next room rather than outside on the tile! Unless youre destroying the entrance, of course. - Events for entering rooms werent posting for a bit there due to bugged windows. - Losing ownership of an animal should now properly generate the New Events badge on your character card. - Some grammar weirdness with self whispers should be fixed!
Travel - Travelling on foot is no longer sending characters to the Void! - Stopping on the road should now be working and properly generating events. - You now get a private event when you are made leader of a group! - Weather on the road now matches the tile you are leaving rather than the one youre going towards - This means that weather manipulation on the road should no longer be bugged! - Carts are no longer preventing attacks.
Magic - Sent clairvoyance messages now accept newlines (the Enter key) - The clairvoyance timer now gets properly delayed during lockdown - And it was extended to 10 real life days (but please reply sooner! We dont want to keep receiving reports) - Magic is no longer overriding other attacks.
Tierborn - When a starving child is automatically put up for adoption, their hunger will now be refilled to 30% - When unshifted fae are up for adoption, they are no longer indicated as "shifted" - Kids in the queue were becoming diseased, losing hunger, and falling incap while in the queue due to a corpse that disappeared into the void. This whole mess has been taken care of. - The blurb that says "This character is a tierborn child under the age of 10." is no longer visible at 10 years old.
A great big welcome to all of our newer players! Hopefully you've been finding your feet in Marosia and seeing what the game has to offer. If you're a bit stuck, then here are a few reminders for things you can do.
1. Write your characters' description. This can be done through clicking on the 'character' button under the 'Actions' menu.
2. Try to stay in your starting town. It can take a very long time to travel between towns on foot, and this can be very boring by yourself. It is best to stay put and try to make a few friends first.
3. If nobody is roleplaying with you, then consider having your character whisper to someone active in your area - introducing themselves and asking for help. This can be done by clicking on their name and hitting the 'whisper' button.
4. If you are still stuck, then please do not hesitate to reach out to staff via a report or Discord.
Here's wishing you luck - and hoping your character has a great story ahead!
Hi all, we are currently advertising the game so there will be an uptick of new players and first time characters. Please try to be patient with them, and remember to put in a report if you think they could benefit from staff reaching out.
Remember we were all new at some point and new players is how we keep the game fresh, so thank you in advance for being welcoming and taking the time to engage with any newbies.
Hi Marosians. Staff are going to go ahead with applying tierborn bans more liberally from this point onwards as this is what the majority of players would like, and it is something we are in favour of as well.
You should not be playing a tierborn character after the age of 8 if you cannot commit to them until adulthood (aged 16). You have 30 days to put them up for adoption from the ages of 5 to 8 if you need to.
The following is what you need to know:
- If a tierborn starves under the age of 8, then the char is put up for adoption and the account receives an automatic tier suspension for 6 months
- If the tierborn starves between the ages of 8 and 16, then the character will die and the account will receive a tier suspension of 6 months
- If players request staff kill their character between the ages of 8 and 16, then the tier suspension will be reduced to 3 months
- If tierborns die for other reasons between the ages of 8 and 16 then this will be examined on a case by case. We strongly recommend you put in a report if this might apply to you
To players of parents - please put in a report if you think your tierborn is just simming (not rping and only working on levelling up) until age 16 so staff can see if a suspension is appropriate there, too.
The free immersive roleplay experience.
Marosia is a free text-based browser roleplaying game for adults. Its long-term nature
means the stories you write with other players can be remembered for generations to come.
You can create and design your character to engage with an immersive open world in a
fantasy setting, and contribute to a continuous, community-written story.
Everyone you interact with is played by another player, and everything you see has been
made by someone else.
Pick from a selection of starting races to write your story in a sandbox environment.
You can play a folk policing the forest to keep travelers safe, a lone rock giant trundling
through the vast grasslands, a kobold cultist living deep within the dangerous swamps, a
life-loving fae that holds seasonal festivals to their goddess, a hot-headed daemon on the
hunt for their next conquest - and so much more. Once your character forms within a town,
your imagination is the limit, and Marosia provides you with the tools to play out their
story in a multiplayer environment. Game mechanics allow your character to improve their
skills over time, gather resources, and create items using the built-in crafting menu.
Marosia supports artists and writers and allows players to be as creative as they want.
The world runs in real-time, with your character typically living approximately 18
months. Throughout that time they can make friends and enemies, fall in love and have a
family, rise to become a leader of their city, encounter gods and beasts, explore the
land in a map which would take 20 days to walk across, make mistakes or triumph - and
all while creating a unique story in a world full of the impossible. You will encounter
hermits and townsmen, priests and heathens, warlords and warriors, kings and thieves -
and they all would have started where your character did: at the beginning. It is up to
you to discover where your character fits in. What are you waiting for?