When broken functionality is found, you are required to report it through the game's report system found in the upper navigation menu. In addition, this is a roleplaying game first, a simulation second - roleplay is expected from your characters.
Roleplay (RP) is the narrative of a character's action. It can also encompass descriptions of the environment and surroundings, but the extent of this is determined by the Roleplay Hierarchy (read more about it in the Rules). By playing this roleplaying game, it is expected for players to roleplay their characters. That means using emotes on a regular basis in their posts, not just dialog. An emote is the literal written act of roleplaying a scene, typically written as if it is being read in a novel. The exception is when a character lives alone. Some sparse emoteless posts are alright, but characters for the most part should have some aspect of their interactions described regularly, including expressions, demeanor, and other indicators of mood. It should not express a character's thoughts. Below is an example:
Tears of frustration fill her tiny face as her arrow misses its intended mark, and the wolf manages to take a bite out of her before scurrying away, "Don't you ever bite my mommy again, you awful beastie!"
This game is officially supported on Firefox and Chrome on any major OS. All other browsers are unsupported. If you are using an unsupported browser, you may run into browser-specific bugs at your own risk.
The game date is Year 214 Day 8 Hour 6 with 15/141 players currently online and 425 characters living.
The event system has been entirely rewritten for more versatility. As you might expect, this update touches almost everything, so there is a high likelihood that there are little issues spread around. Most notably, keep an eye out for events not showing up for others when they should, odd formatting in event text, and events not generating or mechanics not running when buttons are pressed. We did do a scrub through to try to test everything ahead of time, but being so expansive, some things may have slipped through the cracks. Over the past few days, we've knocked out a lot of pesky bugs that popped up, but do still keep an eye out!
The most notable things you'll see on your end are just a few
The button to edit posts has moved up to the top left corner as a pencil-shaped icon
There will be some icons in the top right corners of certain posts that differentiate types
If you see a name in a system-generated post, you can click/tap on it to open the respective character's card
Potentially some formatting or wording changes here and there
Before this big, foundational update, we implemented several QoL changes based on player input. Thank you to all the new (and old) players who provided suggestions and feedback in the discord! We're always looking to improve things to give you guys the best experience, so you're welcome to keep 'em comin'!
As with every update, if you notice any bugs or unusual/unexpected behavior, please put in a report! Make sure to include clear information, accurately describing what you observed and the circumstances and variables that may have contributed to the occurrence. Now...Onto the changes! Menus - The vehicle list now sorts the one you're in to the top - Steal and Butcher animal buttons are now behind a confirmation - Hunting no longer closes your area menu every time you submit - A copy of your health bar is pinned to the top of the animal page, updating every time you hunt! - Added more visual bars to the menu and progress bars to the projects page - The "Sense Bloodlines" display has undergone general improvements! With the UI changes, it should now more accurately show relatives - Watchtowers now consider road distance to determine whether or not a character can be seen from the tiles you target - Selecting all in the inventory no longer includes equipped items Items & Projects -Book copying can now be done from the inventory, provided the correct requirements are met - Note copying now shows the name of the note in the project - Mannequins now show their contents even when locked - Windows can now be dismantled Features - You can give your children post colors now! - Text boxes only stretch vertically, instead of being able to be pulled horizontally through other website elements - Water magic-based telepathy now also has the search bar and filters out dead people - Characters with telepathy can send messages to their mechanical children - mom's finally calling! - Culling while dying of old age will give the old age death message, sparing you from having to wait for your character to fall incapable, and then 24 hours after that - Automatic adoption will now *always* trigger if a child under 8 years old starves; it no longer checks for available food items, meaning you don't have to worry about whether or not you remembered to give an inactive kid food to ensure they go up for adoption
Bug Fixes - Gem drops no longer go into the project initiator's inventory when they are not in the same location as the project - Your prayers should now always end up where they're supposed to go, instead of sometimes ending up in the void - Vehicle adjustment projects no longer show you mysterious components it's certainly not using - Incest debuffs now correctly apply when relatives have the same ancestors but flipped who the bearer is - Dead children under 8 no longer go up for adoption when a player is banned
A huge thanks to Syz for how much work he puts into the game for us, and he's back in action!! We're looking forward to all the new things this overhaul brings to the table, and we hope you will be, too! Cheers
Hello, Marosians!
Due to in game events, we are reaching out to see if anyone is interested in playing a Reformed.
- For those who do not know, Reformed are a race of insectoid people with natural metal on their bodies. - Strongly inspired by real-life insects, they have a hivemind-esque vibe and do not live as long as other races, though they do have natural protection which is equivalent to lvl 3 heavy armor and are immune to all disease. - They cannot have children and do not form like a typical newspawn, but are instead **forged** - giving them a unique sense of community from the outset which can be tricky to find among adult spawned characters. - They are one of the most unique races you can play in the game at the moment and have a lot of potential. - They are currently based in Necropolis and take on responsibility for protecting the dead who are stored there, though like all things, this can always change. - You can read the original announcement about reformed here in our community discord.
Unfortunately, Reformed are down on their luck lately and are about to go extinct. Luckily characters in-game have been able to pull off one last hurrah to try and revitalise the race - so we are putting out a calling notice for all players who may be interested in playing one. However, this opportunity may be limited, depending on other in-game events. This is your chance to see what's up!
If you are interested in learning more or wish to play one, then please send in a report to let us know.
Please note that the five-character limit and other spawning restrictions do still apply.
Hi all, we are currently advertising the game on our Instagram! so there will be an uptick of new players and first time characters. Please try to be patient when helping them get to grips with the game and engaging with their characters where you can. Remember to put in a report if you think they could benefit from staff reaching out. For those players who have characters living in towns that border dangerous tiles, please consider checking your watchtowers more frequently to keep an eye out for anyone who might have gone incap from animals.
Remember we were all new at some point and new players is how we keep the game fresh, so thank you in advance for being welcoming and taking the time to engage with any newbies.
PS: If you'd like your character posted to our Instagram page, upload it to the Sign Up Form.
Best, The Marosia Team
Hi everyone, given it has been a couple of years we wanted to give a reminder about tierborn etiquette which we previously outlined in August 2024. For more information, please see the Discord.
For now, we wanted to really emphasise the importance of putting in reports if you believe the activity level of tierborns is below what is expected. This will flag it to our attention and allow us to investigate and, if necessary, issue a warning or apply a tierban. Thank you to those who have been doing this.
Overview Herbs can now be added to all food items as an optional addition when crafting. Note that all herbs have also had their descriptions reworked to be clearer and also include a sense of their flavour and effects when ingested. For herbs which already had a flavour - these have remained the same. None of the effects are permanent, and they are all supposed to allow regular character greater access to rp scenarios without the need for gods or other special characters.
Disclaimer These effects are situational, will vary on usefulness, and do not always have to apply. We also encourage chefs to be aware of their own skill level when describing their food. For example - there is one herb in the game which currently reduces pain for a short period of time. The potency of this should vary depending on the experience of the cook using the herb.
Process Please note as well that this has been a project which has been ongoing for several months, with several members of staff helping with brainstorming and description writing. Where possible, we have tried to consider the general vibe of the herb as well as the cultures of the places it is near when adding effects. We do welcome your feedback on this change and what was chosen, but please remember to be mindful of this in your feedback.
Have fun exploring and experimenting with this change!
Players are now able to instantly injure their own characters and self-apply a normal injury, a permanent injury, and incapability. This can be done by clicking on your character [the same place you find the surrender button].
Note that these things will give you experience debuffs the same as regular injuries will. If you apply a normal injury and then a permanent injury of the same type, you will get two separate injuries.
This change was made to allow individuals more freedom with rolelplay and their characters, but please remember to maintain good etiquette and play nicely with each other.
Hey everyone. We had to do a minor rollback regarding animals, just back by 24 hours or so, so you may notice some animals missing that spawned today. We did our very best to ensure any important animals were unaffected, but if you notice anything off, please put in a report...or reach out to your local nature goddess!
We apologize for any inconvenience. - The Marosia Team
Stone, wood, and metal can now be added to the following types of clothing: shirts, pants, skirts, dresses, shoes, hats, and cloaks. This is to allow further customisation when crafting.
Some reminders: - Please remember that creations still need to fit the actual item name - for example, a cloak with a metal lining which is intended to shield from attacks should still be heavy armour instead of a cloak. - This change also allows you to add one of the resource type which is meant to allow some wood or some stone to items, so please keep this in mind when creating things. For example, you should not make a shirt entirely wooden, but you can allow for wooden buttons. - If you are unsure if your creation is going to be legal then please put in a report ahead of creating it.
there are also now quality of life changes to how the incapable state works. While incap, characters can now: - Remove and wear items of clothing - Put items in their own containers (for all your last minute books!) - Drop items to the ground
there is now a new item within the game called Hidden Jewelry. Requiring one metal, it allows characters to create pieces of jewelry which are hidden by clothing, but visible when that clothing is removed. Similar to underwear, you can specify whether the item is for the 'top' (hidden by shirt/dress) or 'bottom' (hidden by pants/skirt/dress).
If anybody would like to modify any existing jewelry to become hidden then please put in a report. This offer will only be open for a week or so as the change is brand new.
The free immersive roleplay experience.
Marosia is a free text-based browser roleplaying game for adults. Its long-term nature
means the stories you write with other players can be remembered for generations to come.
You can create and design your character to engage with an immersive open world in a
fantasy setting, and contribute to a continuous, community-written story.
Everyone you interact with is played by another player, and everything you see has been
made by someone else.
Pick from a selection of starting races to write your story in a sandbox environment.
You can play a folk policing the forest to keep travelers safe, a lone rock giant trundling
through the vast grasslands, a kobold cultist living deep within the dangerous swamps, a
life-loving fae that holds seasonal festivals to their goddess, a hot-headed daemon on the
hunt for their next conquest - and so much more. Once your character forms within a town,
your imagination is the limit, and Marosia provides you with the tools to play out their
story in a multiplayer environment. Game mechanics allow your character to improve their
skills over time, gather resources, and create items using the built-in crafting menu.
Marosia supports artists and writers and allows players to be as creative as they want.
The world runs in real-time, with your character typically living approximately 18
months. Throughout that time they can make friends and enemies, fall in love and have a
family, rise to become a leader of their city, encounter gods and beasts, explore the
land in a map which would take 20 days to walk across, make mistakes or triumph - and
all while creating a unique story in a world full of the impossible. You will encounter
hermits and townsmen, priests and heathens, warlords and warriors, kings and thieves -
and they all would have started where your character did: at the beginning. It is up to
you to discover where your character fits in. What are you waiting for?