Overview
Herbs can now be added to all food items as an optional addition when crafting. Note that all herbs have also had their descriptions reworked to be clearer and also include a sense of their flavour and effects when ingested. For herbs which already had a flavour - these have remained the same. None of the effects are permanent, and they are all supposed to allow regular character greater access to rp scenarios without the need for gods or other special characters.

Disclaimer
These effects are situational, will vary on usefulness, and do not always have to apply. We also encourage chefs to be aware of their own skill level when describing their food. For example - there is one herb in the game which currently reduces pain for a short period of time. The potency of this should vary depending on the experience of the cook using the herb.

Process
Please note as well that this has been a project which has been ongoing for several months, with several members of staff helping with brainstorming and description writing. Where possible, we have tried to consider the general vibe of the herb as well as the cultures of the places it is near when adding effects. We do welcome your feedback on this change and what was chosen, but please remember to be mindful of this in your feedback.

Have fun exploring and experimenting with this change!


Players are now able to instantly injure their own characters and self-apply a normal injury, a permanent injury, and incapability. This can be done by clicking on your character [the same place you find the surrender button].

Note that these things will give you experience debuffs the same as regular injuries will. If you apply a normal injury and then a permanent injury of the same type, you will get two separate injuries.

This change was made to allow individuals more freedom with rolelplay and their characters, but please remember to maintain good etiquette and play nicely with each other.

Hey everyone. We had to do a minor rollback regarding animals, just back by 24 hours or so, so you may notice some animals missing that spawned today. We did our very best to ensure any important animals were unaffected, but if you notice anything off, please put in a report...or reach out to your local nature goddess!

We apologize for any inconvenience.
- The Marosia Team

Stone, wood, and metal can now be added to the following types of clothing: shirts, pants, skirts, dresses, shoes, hats, and cloaks. This is to allow further customisation when crafting.

Some reminders:
- Please remember that creations still need to fit the actual item name - for example, a cloak with a metal lining which is intended to shield from attacks should still be heavy armour instead of a cloak.
- This change also allows you to add one of the resource type which is meant to allow some wood or some stone to items, so please keep this in mind when creating things. For example, you should not make a shirt entirely wooden, but you can allow for wooden buttons.
- If you are unsure if your creation is going to be legal then please put in a report ahead of creating it.

there are also now quality of life changes to how the incapable state works. While incap, characters can now:
- Remove and wear items of clothing
- Put items in their own containers (for all your last minute books!)
- Drop items to the ground

there is now a new item within the game called Hidden Jewelry. Requiring one metal, it allows characters to create pieces of jewelry which are hidden by clothing, but visible when that clothing is removed. Similar to underwear, you can specify whether the item is for the 'top' (hidden by shirt/dress) or 'bottom' (hidden by pants/skirt/dress).

If anybody would like to modify any existing jewelry to become hidden then please put in a report. This offer will only be open for a week or so as the change is brand new.


Hi everyone, the next lockdown which is currently scheduled for 16 March-23 March will definitely be going ahead. There is also a possibility we will move it to be a week earlier, but we will let you know as soon as we do.

Hi everyone, inspired by the five adoptions currently up, we are going to be launching a third tier slot for everyone who is a patron to the game. If you would like to make use of your third slot, then please put a report in to staff and we can queue you up or transfer one of the adoptions through to you.

  • In any report please include the race and gender of the tierborn you would like to queue, alongside the email which you have signed up to the patreon with.
  • All requests will be completed on a first come, first serve basis.
  • Everyone will still have a maximum of five character slots.
  • This is a third tier slot regardless of what age your current tiers are.
  • Players who stop becoming patrons will be able to keep all of their tierborns, but they cannot get a new one to replace the third one should they die.
  • We will be going off of who has their patron account linked to their Discord account. For those who don't, then it will take slightly longer to verify you.
  • For full transparency, certain staff roles will also be given access to a third tier slot as a thank you for all their hard work to keep the game running.

Thank you to all of our patrons who continue to support the game. We hope this helps to show our appreciation. Please do be patient with us while we work through requests.


Hello, Marosians! The second semester of 2025 was very busy for our devs, even if we werent constantly posting patch notes. Some of this was announced when done, but do read below a summary of everything weve done since June 15th!

Features
- Telepathy no longer shows dead people and it now has a search bar
- You can now take items randomly from containers!
- Modifiers can now have unique conversion texts!
- Staff alerts now are no longer all red! Most replies will be yellow, green should be lore stuff, and red for urgent or warnings.
- All craftable items now appear in the crafting menu!
- We added a custom travel route between two z levels but mail animals havent learned the way yet!
- You can now toggle your passive healing on and off!
- We added a Town Alert machine!
- You get a button to reset your characters image to the racial icon.
- Rules were updated to ban AI Art and we updated the Privacy Policy.

Bug Fixes
- Resurrections should no longer be posting events where the character originally died
- Fixed a bug with racial abilities
- Fixed two issues with the spawning process
- Improved the character notes box and it no longer refreshes the page
- Guardians now properly see "You are a guardian of this 18 year old." on their child's character card
- Fixed a bug with Unbreakable items
- Characters were spawning without abilities for a second there... that was fixed!
- Take Random no longer works on locked containers (and no longer lets you take the lock)
- Characters with the "Ingredient Consumption" ability now can properly eat ingredients while subdued or incapable
- The character limit on posts is now more lenient
- You no longer see the group invite dropdown if youre alone in an area.
- Tierborn should now properly no longer count as tierborn once they turn 60.
- Self inflicting to zero will now properly subdue your character.
- Attaching animal projects no longer display weird components.
- You can now properly see an animals owner if they are inside a room or cart, or in a different direction on the road.
- Animals should no longer show (being tamed) if the project is elsewhere.
- Resurrected characters should now properly appear where their corpse is.
- People can now dismount on unwalkable tiles.

Now go on and thank our devs for all their hard work!

Cheers!


Hello, Marosians!

Some of you might have noticed an alert in your account about a rule change that would reinstate de Two-Day Rule. It was actually a ghost from christmas past that somehow got resent from when the rule was first implemented and you are free to ignore it. We are deleting the alerts, but if you've already seen it, please do not worry.

Best, Marosian Admins

The free immersive roleplay experience.

Marosia is a free text-based browser roleplaying game for adults. Its long-term nature means the stories you write with other players can be remembered for generations to come.


You can create and design your character to engage with an immersive open world in a fantasy setting, and contribute to a continuous, community-written story. Everyone you interact with is played by another player, and everything you see has been made by someone else.


Pick from a selection of starting races to write your story in a sandbox environment. You can play a folk policing the forest to keep travelers safe, a lone rock giant trundling through the vast grasslands, a kobold cultist living deep within the dangerous swamps, a life-loving fae that holds seasonal festivals to their goddess, a hot-headed daemon on the hunt for their next conquest - and so much more. Once your character forms within a town, your imagination is the limit, and Marosia provides you with the tools to play out their story in a multiplayer environment. Game mechanics allow your character to improve their skills over time, gather resources, and create items using the built-in crafting menu. Marosia supports artists and writers and allows players to be as creative as they want.


The world runs in real-time, with your character typically living approximately 18 months. Throughout that time they can make friends and enemies, fall in love and have a family, rise to become a leader of their city, encounter gods and beasts, explore the land in a map which would take 20 days to walk across, make mistakes or triumph - and all while creating a unique story in a world full of the impossible. You will encounter hermits and townsmen, priests and heathens, warlords and warriors, kings and thieves - and they all would have started where your character did: at the beginning. It is up to you to discover where your character fits in. What are you waiting for?

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